


By giving the map owner the authority to create the map blocks, the individual developers can work freely in their map blocks. Using this workflow, it doesn't matter what order Developers A and B request their map blocks, or what order the map owner creates their map blocks. The map owner 4 default, blank maps, and names them all "Request #12346" or something similar for Developer B.He sends a request to the "map owner", requesting a block of 6 maps.


It also gets saved by the editor as Map011. Developer B makes a new map, in a different branch.One thing that rvpacker really can't help you with right now (and, ironically, probably one of the reasons you want it) is map collisions. Now your project can be forked/merged in a much more safe/sane way, and you don't have to have someone bottlenecking the entire process. Commit everything to version control (ignore the Data directory since you don't need it anymore use.Run 'rvpacker -action unpack' on the project.Load up RPG Maker and do whatever you're going to do save the project.Run 'rvpacker -action pack' on the project to repack it for the RPG Maker tool.Checkout the project from version control.Just add a few steps to your existing workflow: This is great for teams that are collaborating on an RPG Maker project. You can trust this to completely reassemble your Data/ directory, so long as the Scripts/ and YAML/ directories remain intact. This will take all of the yaml files in (PROJECT)/YAML and all the scripts in (PROJECT)/Scripts, and repack all of your (PROJECT)/Data/* files. Rvpacker -action pack -project ~/Documents/RPGVXAce/Project1 -project-type ace
